Jianji Chen

Hey, I'm Jianji Chen 👋

Game Designer · Level Designer · Melbourne, AU


🙋 Who I Am

I am a passionate game designer. With an undergraduate degree in Digital Media and a master’s degree in Animation, Game, and Interactive Design, I specialize in gameplay and level design. My goal is to translate creative concepts into robust systems and well-developed interactive experiences within games.

For me, excellent game design lies in finding the perfect balance between player autonomy and a meticulously crafted experience. I am passionate about iterating on game mechanics and level design until they provide players with the ultimate enjoyment. Technically, I am proficient in Unity (C#) and Unreal Engine 5 (Blueprints) for rapid prototyping and logic development. I also place great emphasis on project management and standardized documentation skills to ensure efficient development processes.

My practical experience includes Game Jams of varying sizes and professional commercial project development. During my internship as a level design intern on the Seasun Game’s Starsand Island project, I was deeply involved in the actual construction and refinement of levels under the direct guidance of the level team leader. These experiences, coupled with projects I’ve completed independently, have solidified my ability to translate creative and design goals into playable, well-paced levels, and to efficiently complete tasks in team collaborations.

I am currently looking for a junior game designer position and hope to bring my creativity and skills to a dynamic team. Please visit my personal website to view my portfolio and gameplay demos and connect with me.


🛠️ Skills & Tools

Game Development

  • Unity (C#)
  • Unreal Engine (Blueprint)

Art & Design

  • Pixel Art (Aseprite)
  • UI Layout Design (Axure)
  • 3D Modeling (Blender)

Other Tools

  • Git / GitHub / SVN
  • Microsoft Office Suite
  • Photoshop

📬 Get In Touch